LIFE4 4/28/2019 Patch LIVE!

LIFE4 Patch Notes (4/28/2019)

Added five new Trials

Mainframe (13)

  • LEADING CYBER (ESP 13)
  • ALGORITHM (ESP 13)
  • GRADIUSIC CYBER ~AMD G5 MIX~ (ESP 13)
  • Dirty digital (CSP 13)

Countdown (14)

Patreon Donor Submitted Trial – Nebel @NebelNebs

  • B4U (“VOLTAGE” SPECIAL) (CSP 14)
  • Triple Counter (DSP 14)
  • Second Heaven (CSP 14)
  • Pluto The First (DSP 14)

Heatwave (15)

  • FUNKY SUMMER BEACH (ESP 14)
  • SUPER SUMMER SALE (ESP 15)
  • 灼熱 Beach Side Bunny (ESP 15)
  • SPECIAL SUMMER CAMPAIGN! (ESP 15)

Snowdrift (16)

  • SILVER DREAM (ESP 15)
  • snow prism (CSP 16)
  • Spanish Snowy Dance (ESP 15)
  • Chinese Snowy Dance (ESP 16)

Ascension (17)

  • RISING FIRE HAWK (CSP 17)
  • SABER WING (Akira Ishihara Headshot mix) (CSP 17)
  • Air Heroes (CSP 17)
  • Reach The Sky, Without you (ESP 17)

 

  • Added specific EX scores to the Trial requirements lists
  • This simply adds the overall EX score you need next to the missing EX numbers to make it easier to see whether or not your score qualifies.

Balance Changes

Heartbreak (12)

(Gold) – PFC two or more songs to -995k+ two or more songs
– Removes some of the frustration of a single misstep ruining a score for what is meant to be the most accessible entry-level Trial.

Celestial (13)

(Gold) – AAA one or more songs to -AAA two or more songs
(Amethyst) – PFC all songs to -2 or less total Greats, Goods, or Misses
– Celestial Gold was nerfed a little too much in the last balance patch, and this should bring it a little more in-line.
– Adding the cushion for Greats, Goods, and Misses removes some of the frustration from single missteps or pad errors, while still maintaining the overall EX difficulty.

Daybreak (14)

(Diamond) – 140 missing EX or less to -150 missing EX or less
(Cobalt) – 85 missing EX or less to -100 missing EX or less
(Amethyst) – 50 missing EX or less to -60 missing EX or less
(Amethyst) – PFC all songs to -2 or less total Greats, Goods, or Misses
– The Daybreak EX requirements were just a little too strict, and were toned down to be more accessible across the upper levels.
– Adding the cushion for Greats, Goods, and Misses removes some of the frustration from single missteps or pad errors, while still maintaining the overall EX difficulty.

Hellscape (14)

(Gold) – 960k+ PARANOiA Hades to -950k+ PARANOiA Hades
– The Hades requirement was knocking a few too many people out of their Gold ranks, so it was adjusted.

Clockwork (15)

(Gold) – 960k+ all songs to -950k+ all songs
– 960k was a little too much to ask all-around for the Gold level, so it was toned down.

Pharaoh (15)

(Gold) – 950k+ all songs to -940k+ all songs
(Gold) – 980k+ one or more songs to -975k+ one or more songs
– Like Clockwork, the Gold requirements were just a little too high.

Paradox (16)

(Gold) – 950k+ all songs to -925k+ all songs
(Gold) – 975k+ one or more songs to -940k+ two or more songs
– The Gold requirements on Paradox were simply too hard and needed a re-balance. This should make it more comfortable for Gold players to take on.

Inhuman (16)

(Gold) – 950k+ two or more songs to -940k+ two or more songs
– This Gold requirement feels pretty close to the correct spot, and just needed a little adjustment to be more in-line with other Trials.


  • Find out more about the LIFE4 ranking system here.
  • Check the new LIFE4 Trial, Countdown (14), here.
  • Discover all available LIFE4 Trials here.
  • Join the LIFE4 Discord here.